

The Goldilocks Principle is a short exploration-based game built using the Unity Game Engine and Wwise Audio Engine. The game consists of three levels, each containing their own unique ambiences which fit their visual aesthetic. These ambiences are purely diegetic, consisting of howling wind, ethereal gong beats, flowing water, and the players footsteps, among others. Thanks to the Wwise Audio Engine, the amplitude or “loudness” of each sound is heard differently based on the players location in...



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