Simulation · 2020 · Released
Schmidt Workshops · August 2, 2020 · PC
Nobody has tracked this yet.
Instead of textures, the game renders a grid of lines that behaves like 3D fog. So you can only see the negative space around the object, not the object itself. Manipulating the grids rotation and position in relation to the camera provides the stuttering, scratched film effect. It is not a filter, but rather the lines being drawn in slightly different directions and angles. I made a simple museum map with mostly downloaded models as museum exhibits. There is no plot or gameplay at this time, just walking around and trying to recognize objects. The look and feel of the graphics gives a distinc...
Be the first to rank it.
Be the first to review The Horror in the Museum.