

The Hunt began as an attempt to make THE LITERAL GAME STRATEGO IN TWINE. I told someone I could do it, so I tried, and it turns out that the stuff I thought would be hard-- making a big interactive map-- was actually really really damn easy.So I taught myself a bit of javascript and wrote a macro to tile a map and save it every time the game was run. Then I hooked up an events system and a day/night cycle and another few little things and suddenly it wasnt Stratego, it was an exploration RPG wit...


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