Simulation · 2015 · Released
Crialex · April 15, 2015 · PC
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First of all, the technology we used for this game is approx. 30 years old (it was made around 1980, Borland Pascal 7.0). Us from Crialex wanted to prove that even though that technology is very old, it can still do wonders in the right hands. Having two basic commands to work with: putpixel and line, without being able to use images/image editors whatsoever (like GIMP, Photoshop or MS Paint), we made everything that can be seen in the game pixel by pixel. Even though the game is small, it spans on over 19.000 lines of code, written in approximately 4-5 months by us. Also, the game has only 16...
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