

This demo is a prove of concept for the game I actually want to make, THE ISLE. It only covers the first mission but it uses the quest structure and battle system that I plan on using. The goal is to create an Retro RPG that: Has a mature, branching storyline in which decisions matterHas a engaging battle system that allows players to spare their enemies (and live with the consequences) andEncourages multiple playthroughs by changing combat parameters and also changing the story based on player ...

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