

For course project. My first finished project using GB Studio. Uses the overlay element of a gameboy dynamically to create a void which the player must escape from. The void, as of right now, is coded to increment every 2 second, but may become faster (or slower) later on in development if I ever come back to this. If you are caught in the void, you lose and can start another run. Importantly, you can go into the void and come back out, just dont be inside of it at the moment that it increments....

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