

As part of the ThreeThingGame 24h gamejam, we were given the three random words: Follow, Slave, and Paradox. Our concept is that of a vengeful scarecrow, who after a millennia guarding its fields gains sentience and power. Cursed to live forever, abandoned, it decides to travel back in time to change fate, and punish those who left him behind. Team Members: Meggan Gumbrell - ArtKrzysztof Pławski - Unity DevAdam Williamson - Unity DevTautvydas Tarvidas - Level DesignBłażej Pławski - Art and UI De...




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