

I began this vertical slice prototype as a means of exploring a recreation of the original The Legend of Zelda game with the assets of The Legend of Zelda: A Link to the Past. One primary consideration in the scope of the map was that the trees in the original had a base of 16x16 pixels and the trees in A Link to the Past had a base of 64x64 pixels, thus the world would need to be sixteen times larger than the original game to account for the increase in asset sizes. While this meant for a large...

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