

Late 2016 I decided to go indie and make games of my own. As a launch project to get warmed up (and test myself), I decided to recreate a portion of a favorite of mine, The Neverhood. I used UE4 as this is my engine of choice, and I recreated everything from scratch: 3D Models, Textures, Animations, Game Logic, Lighting, Shaders, it was all made custom for this project based on the original, and is rendered in full real time 3D. Additionally, the whole process was broadcast live on Twitch and is...




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