

An RTS style game where characters are designed via an artificial-selection process. "The Next Stage" uses a simple genetic algorithm to generate characters, by manipulating variables and morph targets, based on multiple parent-genes. Difficulty is adaptive based on battles won/lost. All content was created during the game jam timeframe, with the exception of: - The leg animations use an (unfinished) procedural walk design system (made by myself) to allow various run speeds / character sizes. - ...

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