

A minimalist game that explores a number of themes. The nature of active participation: When are you playing and game and when are you not playing a game? Can you play a game you dont know about? Can you always choose to play or not? Games within games: How does playing a game inside another game change the relative experience of that game? Is it possible to create a repeating fractal of game within a game, which contains the outer game? Are these one and the same game or different games? Memeti...

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