

This game was initially made for the Ludum Dare #40 game jam, then expanded into a proof-of-concept for an audio-centric game engine Ive been working on for a while. The intention is that it could be played without eyesight at all, and while it could use some UI improvements I think it pretty much works. Keep in mind, though, that the content is *very* crude, in particular the voice acting. While most of the script was written during the 3-days of Ludum Dare #40, it took about 3 weeks to get it ...

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