

At Not a Game Studio, we see ourselves as a prolific digital atelier of interactive art, and were very focused on experimentation. In 2017 we decided to create a game from scratch, live, in 4 days at the venue of Lisbon Games Week – visitors could play the game as we developed it – we titled the end result ‘Vinyl: through planned improvisation, we developed a noir-esque jazz-heavy rhythm game, disguised as frantic top-down shooter. In 2019, we decided to create another game in 4 days, again, thi...



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