

Credits Will McKay: Project lead, core gameplay, main input handling, room rotation system, shooting enemy functionality, healing cooldown, map system, dialog system, assorted bugfixes, door functionality, block pushing, laser sword, story integration, dash indicator, boss mechanics, menu, co-level designer, enemy spawning, powercell icon, map fog of war Johan Östling: Forklift enemy (model, texture, functionality), floor textures with variations (x5), wall variations, player model/textures/anim...

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