

The product of a ten week basic Game-Studio course. Ambition and excitement when tampered with workflow issues lead to a product that fell far short of its scope. However, the competitive minigame concept was enjoyable, and could have legs with a different angle. The intent was to model debate in a rock-paper-scissors style utilizing minigames, then build on that core into a small campaign-game. Drew Bronson and Sam Doty provided additional programming. Art by Kimani Emmanuel, (keeks.portfoliobo...

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