

A playful examination of Character Context a long-neglected aspect of game design and technological development. This is my entry for the Bitsy Essay Jam 2020, run by Em Reed in collaboration with Critical Distance. References Erik Wolpaw, Deus Ex Walkthru, 2000-06-20 Kieron Gillen, New Games Journalism, 2004-03-23 Yahtzee Crowshaw, A Storytelling Crysis, 2013-03-12 Jonathan Morin, Context is Everything, 2010-01-17 Hidetaka Miyazaki, Deracine Q&A, 2018-11-05 Other Research Adrian Chmielarz, (in ...



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