

This game was made during the University of Edinburghs GameDevSoc ChillJam in November 2016, over a period of 12 hours, using construct2. It tries to explore player interactions with a character using Bipolar Disorder to illustrate the clash between will and want. Eventually Ill make it into a branching resource management story oriented game, but for now this is what I made over the jam, and this is whats currently on the table. This game is very far from being done, but its a proof of concept ...

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