

The Voyager was a collaborative effort between myself and two peers. We were tasked with designing, programming, and creating a fully playable video game (of any genre) within a full semesters time. The end result was The Voyager, a top-down puzzle-adventure game. I - as the producer, artist, and assistant designer - designed many of the games core mechanics, created assets and animations, and led the team through various stages of the games development. The projects programmer was Samuel “Sam” ...

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