

This assignment is a culmination of every lesson I have learned in the class, and a squeal of sorts to my Game Design 2 final. It is an arena FPS where you must kill 25 enemies to win. Each staff shoots a different projectile that has a different damage type: fire, ice, lightning, and arcane. The enemies are immune to a random damage type so the player must use other types of magic to kill them. I was able to use an amazing spell asset pack that was on sale as part of Unitys may sale. The amazin...

Tap to see all activity →
No reviews for The Witchs Arena - Interactive Scripting Final yet
Be the first to write one.