

In short terms a minimal "Survival / Clicker" game combo. The idea behind ToL is to make white survive the dark. In digital design principles color white is generated with 255 Red / 255 Green / 255 Blue. This game focused around this concept. Players sends R-G-B beams to the center Light Core to keep it at white. Each beam has a value, refill and a bounce rate. When the Light Core is at white state it generates Light consumable to upgrade "Value", "Refill", "Bounce".



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