

Sneak into mansions, map them, steal all the loot and escape! Coffee-break turn-based stealth inspired by Looking Glass Studios Thief games. The randomly-generated mansions are loosely based on Chinese courtyard houses, with symmetry, enclosed gardens, and a public-to-private gradient from the entrance northward. When guards give chase, run diagonally around corners to gain distance (not unlike Pac-Man) or leap out a window. Cobbled together out of spare parts for the 2016 Seven-day Roguelike Ch...


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