

The initial idea of the game is that we play as a bottle and we wish to escape the kitchen room by watering the plant so it growth high enough for us to climb to the window. The ending of the game has direct connections with this years theme. Overall we wanted to have some fun making this project, so we just made crazy and sometimes stupid ideas come true. The gameplay and mechanics might be a bit raw at the first glance, the reason is probably that our ideas was a bit too ambitious for the time...






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