2019 · Released
James Earl Cox III · July 27, 2019 · PC
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Time Decay PostmortemTime Decay was an experiment made for an English class in university in 2014. While the class was an English class, the goal was to tell stories and explore themes using our years of English education as a backdrop for a new work. Students would take the semester to create and release a work based on a central theme. During my semester, the theme of the class was "interpretations of time." I wanted to explore time by using frame-rate changes as a way to delay or speed up - using an element of videogames most players take as static and turning it into a currency, one that c...
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