![Time [Redacted]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b7%2F6b7ed37b1714f1d4aa9c8ff00dab9a5f.jpg&w=1280&q=75)
![Time [Redacted]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b7%2F6b7ed37b1714f1d4aa9c8ff00dab9a5f.jpg&w=1280&q=75)
A collaborative first-person puzzle game prototype, developed by me on technical design and programming and Emilios Andreou on narrative and level design. Stuck within a time rift, the player can interact with the current world with a clone of their past self. This intangible ‘time shadow is locked in the past but the objects it creates to relive the players actions arent. Using this, the player is forced to complete puzzles like a lab rat for the malicious purposes of SERN, a mega company which...
![Time [Redacted] screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b7%2F6b7ed37b1714f1d4aa9c8ff00dab9a5f.jpg&w=1280&q=75)
![Time [Redacted] screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F33d%2F33da7d98f60b985e1dab27ecd9bfcc4b.jpg&w=1280&q=75)
![Time [Redacted] screenshot 3](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F78b%2F78bb53314ad3ed77588df47bd1fe951e.jpg&w=1280&q=75)
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