

This mini-game was made to experiment with some concepts Ive been wanting to investigate. Namely, these four things: Data-driven gameplay elements, i.e. a method for moddingRendering a game at a fixed resolution, despite the resolution the user sets.What happens if you tie as much of the game as possible to a fixed framerate?"Real world" testbed for Shapes in gameplay and Editor Before I dive into my devlog-like write up on the technical aspects, heres some quick info on what this little mini-ga...






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