

After accidentally joining a cult, and quickly realizing their mistake, one cultist resolves to find a way out before they-to become another one of the countless victims of The Stronghold. There are a lot of locked doors between you and the nearest exit. Fortunately, most of them can be opened with good old-fashioned brain power. Push blocks, manipulate sentrymen, redirect boulders, and do whatever else may be necessary to keep moving forward. The Stronghold isn't a safe place. With dart traps, ...






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