

The second game I made as part of the online Unreal course I have been working through in my spare time. During this module of the course we cemented our knowledge of C++ classes and parenting within the Unreal engine, how to create components for tracking health to maintain high cohesion within our code and a variety of Unreal specific utilities such as creating pawns and actors, working with blueprint classes and particle effects. How to Play Use the WASD keys to move your tank, aim with the m...

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