

Tower of Babel was created during a university course about game mechanics. Our chosen game mechanic was the grappling hook and our goal was to integrate it into a small project. The game consisted of 2 programmers and 3 designers and this was our first game project where we worked in smaller teams. This was being developed just when the pandemic hit Sweden (late 2020) and all the higher educations had to close down and the students had to work from home. This presented several issues such as no...






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