2021 · Released
mrlomar · December 22, 2021 · Web
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This prototype only shows a testing level (that includes all game mechanics) without a tutorial. This testing level includes 2 waves of enemies which can be summoned with the next wave button. This prototype uses basic shapes and colours instead of sprites, therefore see this overview of what each colour represents: white = circuit path: workers/electrons travel over this path cyan = places where towers can by build (by clicking on it) Red = spawnpoint for enemies (Pure) Blue = The place that should be protected from the enemies Black = path that enemies take Yellow - Blue = Battery, electrons...
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