

This is a work in progress prototype of a procedural dungeon-crawling game. There are no monsters, but you have to dodge traps and use keys to unlock doors! The dungeon will be different every time you play. Dungeon generation is based off of this paper (PDF). WASD to move, Space to jump, E to pick up an item, I to open the inventory/map screen, and Esc/P to pause. There are a few bugs I havent worked out yet: Critical Bugs The player sometimes spawns outside of the dungeon and starts falling fo...




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