

Explore a simple dungeon and the item system in this turn-based battle/card game made from scratch in a week for 7DRL 2018. Design goals: Very quick gamesHigh build variety with tradeoff decisionsSimple short-term tactics with longer strategic arc in the build choices This was a tough week -- the game feels a little incomplete. I only go to scratch the surface, and need more content to better explore the concept!Give it a try and let me know what you think it needs most. Make sure you try the "R...

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