

This was my first attempt at creating a game in 560 or less characters using Unity. I tried to keep everything as literal as possible so my steps were. Create a new unity projectCreate a new script named "LowCode" (I wasted 6 characters there ) )Insert the following 558 character code (which I believe I can trim like 4 more characters out) using UnityEngine public class LowCode : MonoBehaviour{bool a=falsefloat g=4float s=0Transform tTextMesh cvoid Start(){c=new GameObject().AddComponent ()t = c...

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