Simulation · 2015 · Released
Alexotronic · April 13, 2015 · PC
Nobody has tracked this yet.
Near me there is an little park.Good place for an easter egg hunt. Step 1 - Measurement and Blockout Step 2 - Add Foliage - Decided to use a pixel shader. Keep the focus on colors and shapes. Step 3 - Materials - I used materials from pictures taken at the park. In my previous Jam - "Freedom Simulator" I used photos of houses to surround the player. I took all new photos of the houses surrounding the park. This time focusing in on smaller architectural details and overall color. Step 4 - Create logic for picking up eggs, create a "win" state. Please leave a comment with thoughts and feedback!
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