

This was the groundworks for the movement and combat mechanics of a metroidvania style game that I began work on over the summer. This was my first attempt at platforming melee combat and I think it went quite well. I also got good art practice while working on this. Weve got save points, menus, jump-through platforms, ledge climbing, melee combat, ranged combat, rolling, and lock on. I know this project is rather ambitious, so its on the backburner for now, but Id really love to get back to it....




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