Not 100% complete, and may be buggy. Part of LocomoJam 2019 submission. Objective is never-ending deathmatch where units respawn. Original concept required king of the hill style win condition (hold nodes uncontested for 2 rounds). Controls: WASD or RTS-like mouse movement to move cameraQ/E or mouse wheel to rotate cameraSelect units, move them to the yellow nodes, red node shows to attack other unitCredits:Richard Deveraux [Programming and UI]Raphael Goldis [Art and UI]Jack Riddell [Programming...
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