

Its a clone of a pong in UE4. The main purpose of this exercise was to make a full game from start with game design doc (GDD) to final packaged build. Interestingly enough even for pong Im not immune to feature creep. The build in the video was supposed to be classical pong remake only, but as you can see there are some additional features like sond or particle effects. And my GDD contains a list of feature for 2-3 months of development. Features: Pong mechanics (paddle, ball, "AI")3 difficulty ...

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