

Excuse the crudeness of everything, this is an old and rough prototype of an open-world detective game that was in development by Lee Williams (leewilliams.eu / twitter.com/wiwyums) and myself in early 2017. Inspired by classic noir films, and the ~1 hour of time I spent playing L.A. Noire. Except for the character models and the heron model, which were designed, textured, and modeled by the talented Simon Heggie (www.simonheggie.com / twitter.com/Simon_Heggie_) with animations provided by Mixam...






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