2021 · Released
acgaudette · November 13, 2021 · Web
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untitled 12 november 21 prompt due in 1 weekno specification on toolscircles and squares onlytell a short story to the player emphasis on *tell* — for this jam, we will focus on providing a narrative for the player to experience, rather than engaging with player-generated narrative and how that interacts with the designer i.e. on the designer side of the player-designer spectrum goal: your playtesters (i.e. us) will consume your piece and perceive some *coherent* narrative, regardless of how they choose to interpret it made in lobster (strlen.com/lobster) source: github.com/acgaudette/jam24
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