

This was a submission for Search for a Star. I joined very late on Tues 21st Jan, but I gave it a go anyway. The project is a networked multiplayer game, the concept was to be similar to chess, but in a fantasy world. I havent used Unity for a couple of years and havent tried networking in Unity, so apologies for poor practises. Though I didnt get that far, features: Networked lobby matchmaking system.Networked Unit spawningUser-authoritve unit owning (Players cant control other peoples pawns)Co...



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