

This was a project I worked on to get a general feel for the creation of a survival-based game. The idea was for the player to have a health bar, stamina bar, hunger bar, hydration bar and an oxygen meter that is only activated when in water. If hunger or hydration reaches 0 the player receives damage. If the oxygen bar reaches below 0 and the player is in the water the player will receive damage. I also set up a few items pickups such as ammo, health, food, water and oxygen and added sound to c...




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