

Is the game engine to build retro games. You can create games with user-defined hardware properties, such as screen size, maximum map size, map layers, pixel style, etc. defined within the beginning in the main.lua script and RFC.exe run game stored in folders or in compressed cartridge. All build-in lua commands are documented in markdown format. Doc and Examples FEATURES: Pixel Perfect RenderingPixel StyleSprite sheetsDrawing SpriteDrawing 9-slice SpriteDrawing primitives - pixel, rect, elipse...






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