

This is my adaption of Dungeons of Doom (for Commodore 64) from Usbornes wonderful Write Your Own Fantasy Games book from circa 1985.Goal: get to the end, and pick up the Idol. Major deviations from the original in the book: merged the separate character creation program into the main gamereplaced the separate dungeon generator program with a procedurally generated dungeonmade the game turn based rather than real timecompiled the game with Blitz Basic Minor changes: added a stats screen which sh...


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