

Travel through procedurally generated space as a comet and try to destroy as many planets as you can! Part of Mini Jam 98: Empty Limitation: Make it a Roguelike Note: Procedural generation needs refining/improvements Used Assets: https://assetstore.unity.com/packages/2d/textures-materials/dynamic-space-backgr... wlux: https://github.com/wluxie Supernova1114: https://github.com/Supernova1114



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