

Game made as a submission for the GDD-1 2021 course at Graz, University of Technology. For GRADING purposes, the enemy that dodges projectiles (mandatory feature) is guaranteed to spawn within the first four enemies ("Wave 1"), everything beyond that is endless. Second implemented feature is character selection. As for bonus stuff, its mostly just the crowd gathering like in Assassins Creed via coin toss! The difference being theyre not only a "shield", they can shoot, too! Controls (Keyboard & ...



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