

A game I have made back as an assignment during a subject called Game Genre Studies when I was studying at KDU Colleges Games Development Course back at 2013. Within this subject a task was made to create a shoot-em-up. From what started off as just a "Shoot stuff that falls", testers find the lack of difficulty boring as the game has no "end-game" feel since the game was too easy with insufficient amount of enemies to overwhelm the enemy with, and the player can very easily overpower the enemy....

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