

Our game, just like the classic Castlevania games, is a 2D action platformer. Your way of attacking is the whip. Simply click at an enemy thats within your range, and it will take damage. Essentially, the whip can be used in any direction thanks to raycasting (we dont actually have separate sprites/animations for this, due to time constraints). This was a quarter-long project made during Fall 2016.Contributors:Avineesh Kompella (Team Lead, Programmer, 1st-year at UCI)Mark Pareja (Artist, Program...





Tap to see all activity →
No reviews for VGDC at UCI: Castlevania Fan Game yet
Be the first to write one.