

I first envisioned this game as a city building game somewhat like Settlers of Catan. However, the key difference was that in addition to building cities and roads, you could also stage an armed assault on an opponents city. The armed assault would procedurally generate an FPS level based on the terrain of where the city was placed, and you could either win or lose the assault, which would decide who had possession of the city in the end. This would all be based on the economy (militaries are ex...


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