

"Void: A non-interactive art installation" was produced for the Pentlands Digital Art Open Day 2021 with the express purpose of visualising an act of game development which features no creative input at all. The Unity game engine was used to develop a Universal Render Pipeline project, sample scene GameObjects were removed, and then the project was compiled for play. The resultant WebGL build and downloadable Win10 build are then capable of rendering Unitys interpretation of the void. Please not...

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