

A real-time raymarched/raytraced blackhole visual simulation. All rendering done in Unity Engine with High Definition Render Pipeline. The effect is achieved with a custom made raymarching render engine with ray distortions that greatly emulates real world physics. The volumetric accretion disk around the blackhole demonstrates how light rays follows the bent space time and allows the camera to view places inaccessible by normal perspectives. Controls: F key to toggle control HUD/GUI. Showcase V...




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