

We made this for an end of year project thing for EARTSUP Lille in 2020, and Im now getting around to uploading it The goal was to take a game from the 80s/90s that wasnt 3D or a RPG and add a new gameplay mechanic to it. We took contra and added a dash / projectile absorbing mechanic, and made it a rogue lite as well because why not. Its far from perfect (some spaghetti code, no difficulty scaling, only 1 level that repeats), but it got us a pretty damn good grade. This can be played with 1 or ...






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